
Simply moving around and auto-attacking sounds like a dreadfully dull premise but as the XP-unlocked weapon upgrades stack up, and the initial trickles of enemies become screen-filling bullet hell hordes, holding back the tide with time-stopping lasers and weaponised Bibles becomes almost hypnotically compelling. It’s a clever, surprising, and unrelentingly charming introduction to your new gadget, not a mention a reminder that Valve should really make more games.Īt the suggestion of several RPS readers (and with the implicit recommendation of, apparently, scores of other Steam Deck owners), I finally got round to playing Vampire Survivors. It’s essentially a free Steam Deck tutorial, designed to help you get used to the controls layout, but is entertainingly administered through a genuinely funny mini-jaunt through a pre-Portal Aperture Science. The short and sweet Aperture Desk Job isn’t just one of the best games to play on the Steam Deck – it should probably be the first one you try. Just don’t forget to grab one of the best microSD cards for the Steam Deck as well, so you don’t prematurely run out of storage space. Especially if they’re already installed on your main PC, as this means you can use Steam’s recently added local transfers feature to potentially cut down on download times when installing those same games on your handheld. So, clearly, Supergiant Games have changed, good for them, too bad for me.Since the Steam Deck is designed to play most, or at least a good chunk of the games you already own in your Steam library, you may well already have some of these ready to go. What about the release on GOG or itch.io? seeing as Hades is a huge success, a lot more than their other games (solely based on the reviews count on Steam for each I admit, but still) I don't buy it. QuoteAs a small independent game studio trying to stay in business over time and be a reasonably sustainable place to work for our employees, ultimately we have to make hard choices.

Like Griftlands for example and possibly others, I just took a look at this list: Īnd looking at some of their answers, here and there, I really think that's more Proton than EGS.

Supergiant's previous Linux versions were done by Ethan Lee rather than as multiplatform development with in-house expertise, and what's the point of contracting out for that when your game's Epic-exclusive & Epic don't sell Linux games?īut that didn't prevent other studios to do Linux versions anyway even after the EGS period.

It's a bit heartbreaking.In this case, I think it was more that Epic killed the Linux release (as seems to have happened with other games). Quoting: CatKiller Quoting: CyrilI'm not usually much on that side, but I think Proton, in this case, just killed the Linux release and a studio who has been a great Linux friendly from the past 10 years.
