
Then you return to the village and tell the Elders what has just happened. You battle him and, unless you really try not to, kill him. Then a werewolf, which was following Zerod, attacks. He takes his sister to riverbank where a scary sorcerer, Zerod kidnaps his sister. Your first party member (aka you this time) awakes from a scary dream in which somebody told him than he will suffer his "counter". You're encouraged to take your own path :)
Of course these are only examples, you are not bound to any of them.
Full Magic: TEM, RKN, ENC, CLR (unstable but very promising). No Magic: VIK, ARC, THF, PIR (very risky and unstable). Here follow a few examples on how you can build your party: More informations about creating party here. (Recommended: CLR/TEM, ENC can fit in some risky party builds) Healer - Source of healing and support to the rest of party. It's an essential part of the team, but not necessarily the easiest to keep alive. Spellcaster - Deals damage with magical spells or supports the rest of the party so that they can do the work - you choose. He must be a source of sustainable, independent of mana, damage. Tank - He who protects the whole party, must have much HP and defensive abilities. Warrior (WAR), Rune Knight (RKN), Templar (TMP), Viking (VIK), Thief (THF), Archer (ARC), Pirate (PIR), Wizard (WIZ), Necromancer (NEC), Enchanter (ENC) and Cleric (CLR). There are eleven classes that you can use to create the party: To begin the game you must create a party consisting of four members. 11.4 Stoneskin Merchant Camp (where is this found?).
10.4 Green Caverns - (Greenskin Caverns when playing in Windows 10). The Thunder Badge and a happiness level of at least 150 are required to use Dig outside of battle.Ī Shovel can be used alternatively for diggable patches.Įmboldened Pokémon avail from a STAB bonus for this move.
Valuable Items, evolutionary items, Pokémon, and more can be dug up from them. Dig will inflict a physical attack on the second turn.ĭig can be used for diggable patches and traveling through digways in caves. These exceptions include Earthquake and Magnitude which will have twice as much damage on the Pokémon underground, Fissure, and Pokémon with the ability, No Guard. Upon the first turn, the Pokémon digs into the ground thus allowing it to avoid attacks from the opponent with a few exceptions.